The Gruul Clans
The Gruul Clans form the red/green guild from the plane and city of Ravnica.
Because of their loose structure, they are sometimes called "the guild which is not one."
Before and for a short time after the signing of the Guildpact, the Gruul Clans were a wild and noble guild charged with maintaining the wild places on Ravnica. They were supposed to keep civilization in check. They were a powerful guild with a huge lodge-style guildhall, but its location has been lost to time. Civilization and the other nine guilds, however, overran every wild place on the plane. This changed the Gruul.
As the wilds were torn down, so too were the Gruul's responsibilities taken from them. The Simic claimed jurisdiction over nature's future. The Selesnya preached about nature to bring it into its conclave. With their responsibilities taken over by others, they were seen as outside of the Guildpact, and the Azorius began to write them out of the law. Outside the law, the Boros were not required to protect them, and the Orzhov were free to enslave them. The Gruul is decentralized, lacking any sort of real leadership. The guild became nothing but a loose affiliation of clans. Exploited and ignored, they started to take any reason to cause chaos or destroy a symbol of civilization. As an anarchist collective, the Gruul have no official guildmaster. Instead, each clan chooses a leader, often its strongest member, and the leader of the largest clan serves as a de facto guild leader. For a long time, Borborygmos was the largest of many large and angry clan leaders.
Gruul decks focus on smaller support creatures and larger creatures with destructive effects.
- Main races: Goblins, Ogres, Hydras, Cyclops, Beasts, Trolls
- Main classes: Shamans, Warriors, Berserkers
Clan Atarka
Atarka is one of the five elder dragons of Tarkir. She is a robust beast with antlers,
horns, and fur. She breathes green flames. The ultimate predator, Atarka spends her days, and most of her nights,
hunting and feasting.
Led by Surrak, the Hunt Caller, the former Temur of the present remained fairly independent - as long as the dragons
were fed. Savagery and strength were their greatest assets.
The clan was joined by the Efreet of Qadat (formerly Jeskai Way).
They had been won over by Atarka's promise to spread the glory of fire to all the world. Atarka was worshipped and fed by
her subjects at Ayagor, the Dragon's Bowl. The dragons spent most of their time hunting or fighting among themselves.
Atarka
serving-goblins coated themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from
adding them to the meal. The frontier ainok sometimes hunted alongside the humans of the clan.
They quickly grabbed a share
of the meat and scattered to their dens before the dragons could notice and catch them.
Warriors of the Atarka were much like warriors of the bygone Temur, in that they understood how to survive in their
frontier wilderness.
In the current timeline, the most important force in the frontier were the huge, hungry Atarka-brood
dragons, so for the humans, ainok, and other hunters to eat, they had to make sure the dragons are fed first.
- Main races: Goblins, Ogres, Dragons, Hounds
- Main classes: Shamans, Warriors
The Goblin Rocketeers
The Goblin Rocketeers is a racing team from an unknown plane that competed in the Ghirapur Grand Prix.
It is made up from the the most clever and daring Goblins.
The goblins known as the Rocketeers first appeared on Avishkar after traveling from an unknown plane that was only momentarily connected to Avishkar through a temporary Omenpath. Redshift, who serves as the current co-captain of the Rocketeers, holds the conviction that their arrival was no mere accident or chance slip through an Omenpath. Instead, he believes that he and his crew achieved their original mission objective: to surpass the velocity barrier that confines the BOOSTGOD and prevents it from freely traversing the Multiverse.
Their journey was a remarkable success, fueled by the most powerful rockets ever constructed by goblinkind. These rockets propelled them beyond the skies of their home plane and into the wider cosmos. The mission was fraught with danger, not only due to the sheer power and speed of their vessels but because they were defying a velocity limit set by the BOOSTGOD's eternal adversary—a mysterious dead-stop deity whose true name is forbidden to be spoken.
By overcoming this invisible and lethal threshold, Redshift and his crew effectively broke through an enforced speed boundary and traveled through a fleeting Omenpath, arriving safely on Avishkar. Their daring feat stands as a testament to their bravery and the exceptional engineering of their rocket technology.
- Main races: Goblins
- Main classes: Shamans, Warriors
The College of Konstrari
Konstrari is the School of Constructive Arts at Hexhaven University on the Echoverse version of Arcavios. It is red/green aligned and the counterpart of Prismari. The founder of the school is TBA.
It represents the mirror of Prismari, swapping out the blue for green.
We fully expect spell slinging to be a huge part of this archetype still, and the Gruul identity is perfect for
this. However, we also see artifacts being a big part of Konstrari College. It could just be that Konstrari
sounds a bit like construction, but we could also see vehicles play a role in this color pairing, since you
typically have to build a crew to use them to their full effect.